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    <div class="refentry" id="glDeleteProgram">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glDeleteProgram — Deletes a program object</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glDeleteProgram</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">program</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>program</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>Specifies the program object to be
            deleted.</p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p><code class="function">glDeleteProgram</code> frees the memory and
    invalidates the name associated with the program object
    specified by <em class="parameter"><code>program.</code></em> This command
    effectively undoes the effects of a call to
    <a class="citerefentry" href="glCreateProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glCreateProgram</span></span></a>.</p>
        <p>If a program object is in use as part of current rendering
    state, it will be flagged for deletion, but it will not be
    deleted until it is no longer part of current state for any
    rendering context. If a program object to be deleted has shader
    objects attached to it, those shader objects will be
    automatically detached but not deleted unless they have already
    been flagged for deletion by a previous call to
    <a class="citerefentry" href="glDeleteShader.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteShader</span></span></a>.
    A value of 0 for <em class="parameter"><code>program</code></em> will be silently
    ignored.</p>
        <p>To determine whether a program object has been flagged for
    deletion, call
    <a class="citerefentry" href="glGetProgramiv.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetProgramiv</span></span></a>
    with arguments <em class="parameter"><code>program</code></em> and
    <code class="constant">GL_DELETE_STATUS</code>.</p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p><code class="constant">GL_INVALID_VALUE</code> is generated if
    <em class="parameter"><code>program</code></em> is not a value generated by
    OpenGL.</p>
      </div>
      <div class="refsect1" id="associatedgets">
        <h2>Associated Gets</h2>
        <p><a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
    with argument <code class="constant">GL_CURRENT_PROGRAM</code></p>
        <p><a class="citerefentry" href="glGetProgramiv.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetProgramiv</span></span></a>
    with arguments <em class="parameter"><code>program</code></em> and
    <code class="constant">GL_DELETE_STATUS</code></p>
        <p>
          <a class="citerefentry" href="glIsProgram.xhtml">
            <span class="citerefentry">
              <span class="refentrytitle">glIsProgram</span>
            </span>
          </a>
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>API Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="2">
                <span class="bold"><strong>OpenGL ES API Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">glDeleteProgram</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p><a class="citerefentry" href="glCreateShader.xhtml"><span class="citerefentry"><span class="refentrytitle">glCreateShader</span></span></a>,
    <a class="citerefentry" href="glDetachShader.xhtml"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>,
    <a class="citerefentry" href="glUseProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>
    </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2003-2005 3Dlabs Inc. Ltd.
            Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
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